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November 1st, 2010
Digital Games Becoming Services

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TEKES – This emerging trend is highlighted in the research project conducted by the University of Tampere and Helsinki Institute for Information Technology HIIT. With the advent of digital distribution, contemporary games witness a constant flow of content updates. New levels, characters and other forms of downloadable content importantly lengthen the lifecycle of digital games. In connection to this, subscription-based models and virtual item trade have recently become viable business models that already challenge the traditional distribution logic. Read More

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